Storyteller Console

A lightweight playtest surface for the AI DM. Use it to send player messages, trigger story syncs, ask grounded Storyteller questions, start sessions, and tweak project or voice settings without opening Discord.

Session: session1 Project: solo-playtest · High D&D fantasy · adventure, mild comedy, light, fun

Playtest Feed

Voice Playground

Voice tools ready.

Browser microphone capture transcribes into the draft box. With Interactive voice mode on, Start Listening becomes a hands-free conversation loop: speak, pause, hear the reply, then continue until you click Stop Listening.

Storyteller
🎲 **Rolling initiative...** (Drafting session start)
Storyteller
📜 **Session Start** The evening air in the town of Silvercreek is crisp, carrying the scent of pine from the nearby woods and roasting boar from the chimney of The Tipsy Dryad tavern. Inside, the common room is a cheerful chaos of flickering hearth-light, the clumsy strumming of a lute, and the clatter of wooden mugs. You find yourselves here for your own reasons—perhaps seeking a hot meal, a strong drink, or simply a moment's peace from the road. **Elara**, you've secured a small table near the fire, nursing an ale and watching the diverse patrons. **Kael**, you're leaning against the crowded bar, trying to catch the barkeep's eye for a refill. Suddenly, the tavern doors burst open, letting in a gust of cold wind that makes the lanterns sway. A man in mud-spattered merchant's clothes, his face pale with panic, stumbles inside. He leans heavily on the doorframe, breathing hard. "Help!" he gasps, his voice cracking. "My cart... on the Old North Road, not half a mile from the gate! Goblins! They came out of the woods, scattered my guards, and they're making off with my cargo!" He looks around the room with desperate eyes. "Please, someone! There's a reward! Fifty gold for the safe return of my goods!"
Storyteller
🎵 *Suggested Ambience: Lively Tavern Music, Fantasy Ambiance*
Kael
I approach the man and say: "I think we could help you recover your goods!"
Storyteller
🚨 **Event Detected:** Kael approaches an NPC and offers assistance in recovering their goods, initiating a direct interaction.
Storyteller
**Narrator:** The merchant grabs your arm, his eyes wide with a mixture of relief and lingering fear.
Storyteller
"Thank the gods! The name's Bartholomew. My cargo... it's a heavy chest, full of rare silks from the East. The goblins were dragging it towards the Whisperwood. Please, you must hurry!"
Kael
you
Kael
you
Web Player
you
Storyteller
🚨 **Event Detected:** The player addresses the narrator directly, prompting the start of the interaction or a response.
Storyteller
**Narrator:** The merchant, Barton, looks at you with immense relief, grabbing your arm.
Storyteller
"Oh, thank the gods! My name is Barton. My cargo is fine silks, headed for the capital! The little beasts ambushed us just as we rounded the bend past the old watchtower."
Storyteller
Just then, Kael approaches from the bar, a fresh mug of ale in hand.
Storyteller
"Goblins, you say? Sounds like a fine way to earn some coin and knock a few heads together. Count me in."
Kael
How many gardens did you see?
Kael
How many gardens did you see?
Storyteller
🚨 **Event Detected:** Kael asks for specific information about the environment/surroundings.
Storyteller
**Narrator:** The panicked merchant looks at you, his face a mask of confusion.
Storyteller
"Gardens? No, no, there are no gardens! Just the road, the woods, and the goblins! Are you going to help me or not?"
Web Player
dolphins do I see?
Storyteller
🚨 **Event Detected:** The player is asking the Narrator a direct question about their surroundings regarding the presence of dolphins.
Storyteller
**Narrator:** There are no dolphins in the tavern. The panicked merchant, however, is looking at you expectantly, clutching his empty coin purse.
Storyteller
"So... will you help me?" he asks, his voice trembling slightly.
Web Player
Yeah, um, I think I can help you. I wasn't talking about dolphins, I was talking about goblins.
Web Player
Yeah, I think I can help you. Yeah, I can help you.